Capcom dishes the dirt on its Nintendo 3DS graphics


Engadget
According to a recent Capcom investor Q&A, it looks like the company’s upcoming Nintendo 3DS games will be developed using the MT Framework — the same game engine used for PC, PlayStation 3, Xbox 360, and Wii titles. This means that graphics features like “HDR lighting, real-time color correction, self-shadowing, normal mapping, depth of field and motion blur” will be making their way to your handheld — whenever it should become available. Hit the source link to see several examples featuring the upcoming Resident Evil: Revelations (or, as it’s known in Japan, Biohazard: Revelations) and prepare to enter a virtual wonderworld of machine translated tech details regarding game development. You’re welcome.

Capcom dishes the dirt on its Nintendo 3DS graphics originally appeared on Engadget on Mon, 13 Sep 2010 14:08:00 EDT. Please see our terms for use of feeds.

Permalink Siliconera  |  sourceGame Watch  | Email this | Comments

Sent with Reeder

Sent from my iPhone

Advertisements
Comments are closed.
%d bloggers like this: